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EHealth comes on steam, partly thanks to the VIPP program.

October 10th, 2017


"Patients deepen themselves in their illness and want access to their medical data," said Bert Mooij from Funatic. "They want to look into their medical records and report if something is incomplete or incorrect, for example, if a doctor prescribes a medication for which they are allergic or in case an implant is not registered. Due to the availability of data, patients are also more involved in their recovery, increasing the chance that they will adjust their behaviour. Elements of gamification can be used when patients see the effect of healthier behaviour on, for example, their blood pressure, just like in sports trackers. That motivates people in a playful way to adopt a healthier lifestyle. "

 

Shift to digital

Care processes shift to the digital channel according to Mooij. "Think of smart intelligence questionnaires derived from large amounts of patient data (big data). As a result there is already a diagnosis before the patient is consulted at the doctor’s office. The E-Consult phenomenon begins to land: An appointment with the doctor via an image connection or an online message box (chat) with the doctor. For example, COPD patients no longer need to travel through that dirty traffic for a 10-minute consult. They can just stay home. That's better for their health and it also saves time, money and CO2. "A chat with the doctor (or department) offers patients the opportunity to ask questions outside office hours.

 

Read more: http://www.mobilehealthcare.nl/blog/standaardisering-informatie-verhoogt-kwaliteit-zorg/

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